WET

Xbox 3602 port projects

Target platformsWindowsLinux
Project comparison
ProjectStatusWindowsLinuxVersionApproach
WetRecompnikolaygorb★ 43Experimental✓✓1.4Static recompilation
wet-recompSupermedo★ 87In development✓✓—Static recompilation

WetRecomp

Experimental
by nikolaygorb★ 43Updated 2026-10-20MIT
WindowsLinux
Devices
Windows/Linux x64, separate native packages
Assets
Your own Xbox 360 WET, title 425307DB, disc XA-2498, media 3077A693 and module hash 9A084828F85F951B.
Notes
A separate ReXGlue port from Supermedo/wet-recomp, with packaged Windows/Linux downloads. Extract your matching disc files into assets next to the port, preserving default.xex and the original folders. The author reports video, audio, saves and progression working.
Approach
Static recompilation
Source platform
Xbox 360
Version
1.4 · 2026-10-20

wet-recomp

In development
by Supermedo★ 87Updated 2026-10-11
WindowsLinux
Devices
Windows 10/11 x64 D3D12/Vulkan; Linux x64 Vulkan source build
Assets
Your own WET Xbox 360 ISO, extracted into the game directory for Linux.
Notes
Native ReXGlue port, currently built from source. The Windows WPF launcher does not run on Linux; Linux uses the Vulkan build and launches the game directly. Changing renderer, resolution or language requires a restart.
Approach
Static recompilation
Source platform
Xbox 360
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for WET?

WET has 2 documented community projects: WetRecomp (nikolaygorb/WetRecomp), wet-recomp (Supermedo/wet-recomp). Technical approach: Static recompilation. Documented target platforms: Windows, Linux.

What game files or assets are required to run WetRecomp?

Your own Xbox 360 WET, title 425307DB, disc XA-2498, media 3077A693 and module hash 9A084828F85F951B.