Super Robot Wars 64

Nintendo 641 port project

Target platformsWindowsLinuxmacOSAndroid

srw64-recomp

Experimental
by dyzz★ 28Updated 2026-10-22GPL-3.0
WindowsLinuxmacOSAndroid
Devices
Windows 10/11 x64 D3D12/Vulkan; Linux glibc 2.35+ Vulkan; Apple Silicon macOS 14+; Android 9+ ARM64 Vulkan 1.1
Assets
Your own unmodified Japanese NS4J Rev 0 N64 ROM, 32 MiB; SHA-256 ee5f4a21d8e5f7827d21199e27800edf250df9a8e4d10befb1a6992df597b13e.
Notes
Native N64 recompilation with English/Chinese translations and optional HD art. Windows/Deck/Android are experimental. Android guidance reports about 30 FPS on Snapdragon 865/Dimensity 1080-class hardware, but only 10–14 FPS on low-end Mali-G57 devices; use a stronger device. HD images are optional, about 550 MB.
Approach
Static recompilation
Source platform
Nintendo 64
Version
v0.4.10 · 2026-10-20
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Super Robot Wars 64?

Super Robot Wars 64 has 1 documented community project: srw64-recomp (dyzz/srw64-recomp). Technical approach: Static recompilation. Documented target platforms: Windows, Linux, macOS, Android.

What game files or assets are required to run srw64-recomp?

Your own unmodified Japanese NS4J Rev 0 N64 ROM, 32 MiB; SHA-256 ee5f4a21d8e5f7827d21199e27800edf250df9a8e4d10befb1a6992df597b13e.