Pikmin 4

Pikmin 4

Nintendo Switch1 port project

Target platformsiOSiPadOS

nxnative

Experimental
by seedds★ 8.5kUpdated 2026-10-28MIT
iOSiPadOS
Devices
iOS / iPadOS 26+; iPhone 15 Pro / A17 Pro or newer, or M1+ iPad; Apple Silicon Mac for building
Assets
Your own Switch game dump and prod.keys; supported profile 1.1.1, title ID 0100B7C00933A000. Supply the matching update when required.
Notes
Build on an Apple Silicon Mac with macOS 26.6+ and Xcode 27.1+. No ready-made app is published. Sideloading needs signing and the Increased Memory Limit entitlement. iPhone gameplay reported at the original 30 fps target. Requires a large signed app; full-game compatibility remains unverified.
Approach
Native ARM64 compatibility layer
Source platform
Nintendo Switch
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Pikmin 4?

Pikmin 4 has 1 documented community project: nxnative (seedds/nxnative:0100b7c00933a000). Technical approach: Native ARM64 compatibility layer. Documented target platforms: iOS, iPadOS.

What game files or assets are required to run nxnative?

Your own Switch game dump and prod.keys; supported profile 1.1.1, title ID 0100B7C00933A000. Supply the matching update when required.