F-Zero (SNES)

SNES1 port project

Target platformsWindowsLinuxmacOS

FZeroRecomp

Experimental
by craigshaw★ 42Updated 2026-10-18
WindowsLinuxmacOS
Devices
Windows 10/11 x64; Linux x64 glibc 2.38+; Apple Silicon macOS 13+
Assets
Your own F-Zero USA ROM, 524288-byte payload; SHA-256 bf16c3c867c58e2ab061c70de9295b6930d63f29f81cc986f5ecae03e0ad18d2. A copier header is accepted by the launcher.
Notes
Native SNES recompilation with widescreen and extended records. Release packages need no compiler. Visual filters need D3D12 Shader Model 6 on Windows, Vulkan on Linux or Metal on Mac; other renderers retain original colours. Intel Mac is unsupported.
Approach
Static recompilation
Source platform
SNES
Version
v0.6.0 · 2026-10-17
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for F-Zero (SNES)?

F-Zero (SNES) has 1 documented community project: FZeroRecomp (craigshaw/FZeroRecomp). Technical approach: Static recompilation. Documented target platforms: Windows, Linux, macOS.

What game files or assets are required to run FZeroRecomp?

Your own F-Zero USA ROM, 524288-byte payload; SHA-256 bf16c3c867c58e2ab061c70de9295b6930d63f29f81cc986f5ecae03e0ad18d2. A copier header is accepted by the launcher.