Eternal Sonata

Xbox 360 / PS3 data1 port project

Target platformsWindowsLinuxmacOSAndroid

EternalSonataReprise

Experimental
by birabittoh★ 158Updated 2026-10-21MIT
WindowsLinuxmacOSAndroid
Devices
Windows x64; Linux x64/ARM64; macOS Intel/Apple Silicon; Android ARM64 with Vulkan 1.2 and required renderer features
Assets
Prebuilt apps accept your own Xbox 360 or PS3 game data from PAL/USA/Japan. Generating the executable from source specifically requires the Xbox 360 PAL default.xex.
Notes
Static recompilation with Windows/Linux/Mac/Android packages. Resource compatibility differs from code-generation requirements. Some Adreno drivers need a compatible custom Vulkan driver, followed by a full app restart. On Windows an unresponsive DirectInput device can delay startup.
Approach
Static recompilation
Source platform
Xbox 360 / PS3 data
Version
v1.3.3 · 2026-10-21
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Eternal Sonata?

Eternal Sonata has 1 documented community project: EternalSonataReprise (birabittoh/EternalSonataReprise). Technical approach: Static recompilation. Documented target platforms: Windows, Linux, macOS, Android.

What game files or assets are required to run EternalSonataReprise?

Prebuilt apps accept your own Xbox 360 or PS3 game data from PAL/USA/Japan. Generating the executable from source specifically requires the Xbox 360 PAL default.xex.