Dragon Ball Z: Burst Limit

Xbox 3601 port project

Target platformsWindows

DBZ-Burst-Limit-Recompiled

Experimental
by iExplosiveRage★ 92Updated 2026-10-22
Windows
Devices
Windows 10/11 x64, Direct3D 12 GPU
Assets
Your own USA NTSC-U Xbox 360 disc or extracted game_data_root with the supported default.xex; PAL/Japan executables are unsupported.
Notes
Native ReXGlue CPU recompilation, currently source-build only because Releases are empty. The described Linux package runs the Windows executable through Wine/Proton. Online requires identical builds and can desync; wider views can reveal missing scenery and temporal upscaling can leave trails.
Approach
Static recompilation
Source platform
Xbox 360
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Dragon Ball Z: Burst Limit?

Dragon Ball Z: Burst Limit has 1 documented community project: DBZ-Burst-Limit-Recompiled (iExplosiveRage/DBZ-Burst-Limit-Recompiled). Technical approach: Static recompilation. Documented target platforms: Windows.

What game files or assets are required to run DBZ-Burst-Limit-Recompiled?

Your own USA NTSC-U Xbox 360 disc or extracted game_data_root with the supported default.xex; PAL/Japan executables are unsupported.