DoDonPachi SaiDaiOuJou

Xbox 3601 port project

Target platformsWindowsLinux

SDOJ-Recomp

Experimental
by eandis★ 160Updated 2026-10-20
WindowsLinux
Devices
Windows x64 with D3D12 or Vulkan; Linux x64 with Vulkan
Assets
Your own Xbox 360 dump plus Title Update 1.01. GoD installs additionally need matching CA022100.binp, CA022110.binp and default.xexp files.
Notes
Native ReXGlue recompilation with local disc/update extraction. Input/render patches reduce lag and can be disabled after a restart. Slowdown is retuned rather than identical to the console; Xbox Arrange has no artificial slowdown. Practice checkpoints and keyboard remapping are available.
Approach
Static recompilation
Source platform
Xbox 360
Version
v1.51.1 · 2026-10-20
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for DoDonPachi SaiDaiOuJou?

DoDonPachi SaiDaiOuJou has 1 documented community project: SDOJ-Recomp (eandis/SDOJ-Recomp). Technical approach: Static recompilation. Documented target platforms: Windows, Linux.

What game files or assets are required to run SDOJ-Recomp?

Your own Xbox 360 dump plus Title Update 1.01. GoD installs additionally need matching CA022100.binp, CA022110.binp and default.xexp files.