Dinosaur Planet

Nintendo 642 port projects

Project comparison
ProjectStatusWindowsLinuxmacOSiOSiPadOSVersionApproach
dino-recompDinosaurPlanetRecomp★ 332Experimental✓✓v0.3.0Static recompilation
dinopadchrissotraidis★ 11Experimental✓✓✓v0.2.3Static recompilation

dino-recomp

Experimental
by DinosaurPlanetRecomp★ 332Updated 2026-10-17GPL-3.0
WindowsLinux
Devices
SSE4.1 CPU, D3D12 Shader Model 6 or Vulkan 1.2; Windows/Linux x64
Assets
Your own unmodified December 2000 prototype ROM; patched ROMs are not accepted.
Notes
Native N64 recompilation with RT64. The underlying prototype is unfinished; use recomp mods rather than patching the ROM. Some enhancements and compatibility paths remain incomplete.
Approach
Static recompilation
Source platform
Nintendo 64
Version
v0.3.0 · 2026-05-31

dinopad

Experimental
by chrissotraidis★ 11Updated 2026-10-19GPL-3.0
macOSiOSiPadOS
Devices
Apple Silicon macOS 11+; iOS/iPadOS 15+; Mac/Xcode and PadMint for build
Assets
Your own unmodified December 1, 2000 prototype, 64 MiB, MD5 49f7bb346ade39d1915c22e090ffd748. Do not use rom_crack.z64.
Notes
Releases contain PadMint recipes, not an IPA. Public builds contain Prototype Mode only; Restored Adventure screenshots are private development work. The unfinished prototype can have progression blockers.
Approach
Static recompilation
Source platform
Nintendo 64
Version
v0.2.3 · 2026-10-19
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Dinosaur Planet?

Dinosaur Planet has 2 documented community projects: dino-recomp (DinosaurPlanetRecomp/dino-recomp), dinopad (chrissotraidis/dinopad). Technical approach: Static recompilation. Documented target platforms: Windows, Linux, macOS, iOS, iPadOS.

What game files or assets are required to run dino-recomp?

Your own unmodified December 2000 prototype ROM; patched ROMs are not accepted.