Daytona USA (Xbox Live Arcade)

Xbox 3601 port project

Target platformsWindowsLinux

daytona-xbla-recomp

In development
by Subarasheese★ 216Updated 2026-07-26
WindowsLinux
Devices
Windows x64; Linux x64 Clang 20+, X11/XWayland and SDK runtime libraries
Assets
Your own 240058368-byte XBLA package, media 3CA562D4; SHA-256 db2381451a15a4e537154712213a0309e9ddc33d20bdc03421d80c9939893cef.
Notes
Source-build recompilation of the 2011 XBLA edition, separate from Model 2 ports. Requires the SDK daytonaxbla branch, local code generation and extracted game files. Runtime warnings and skipped-frame paths remain; native GPU replacement, keyboard remapping and Android are planned.
Approach
Static recompilation
Source platform
Xbox 360
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Daytona USA (Xbox Live Arcade)?

Daytona USA (Xbox Live Arcade) has 1 documented community project: daytona-xbla-recomp (Subarasheese/daytona-xbla-recomp). Technical approach: Static recompilation. Documented target platforms: Windows, Linux.

What game files or assets are required to run daytona-xbla-recomp?

Your own 240058368-byte XBLA package, media 3CA562D4; SHA-256 db2381451a15a4e537154712213a0309e9ddc33d20bdc03421d80c9939893cef.