Crash Bandicoot (1996)

PlayStation1 port project

Target platformsWindowsLinuxAndroid

CrashBandicoot-Launcher

Experimental
by Matteo842★ 292Updated 2026-10-21MIT
WindowsLinuxAndroid
Devices
Windows/Linux x64 or ARM64; Linux glibc 2.34+; Android 8+ ARM64 with OpenGL ES 3.2; desktop OpenGL 3.3+
Assets
Your own USA SCUS-94900 disc as CUE/BIN or standalone CHD: a single MODE2/2352 track. Parent-dependent CHDs and other regions are unsupported.
Notes
RecompOne translates MIPS to C# and prepares the game locally on first launch. Windows/Linux launchers and Android APK are available with widescreen, mods and controller/touch input. Use the correct x64/ARM64 download; 32-bit systems are unsupported.
Approach
Static recompilation
Source platform
PlayStation
Version
2.3.1 · 2026-10-21
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Crash Bandicoot (1996)?

Crash Bandicoot (1996) has 1 documented community project: CrashBandicoot-Launcher (Matteo842/CrashBandicoot-Launcher). Technical approach: Static recompilation. Documented target platforms: Windows, Linux, Android.

What game files or assets are required to run CrashBandicoot-Launcher?

Your own USA SCUS-94900 disc as CUE/BIN or standalone CHD: a single MODE2/2352 track. Parent-dependent CHDs and other regions are unsupported.