Castlevania: Symphony of the Night

PlayStation2 port projects

Target platformsWindowsLinuxmacOS
Project comparison
ProjectStatusWindowsLinuxmacOSVersionApproach
SymphonyRecompBlackLabelHQ★ 949Experimental✓✓✓v1.0.0pStatic recompilation
NocturneRecompbirabittoh★ 381Experimental✓✓v1.4.5Static recompilation

SymphonyRecomp

Experimental
by BlackLabelHQ★ 949Updated 2026-10-21
WindowsLinuxmacOS
Devices
Windows x64/ARM64; Linux x64; macOS Apple Silicon/Intel release packages
Assets
Your own supported PlayStation Symphony of the Night game files; no game assets included.
Notes
Open beta static recompilation of the PlayStation edition. Select a package matching the CPU; it is a separate port from the Xbox Live Arcade NocturneRecomp edition.
Approach
Static recompilation
Source platform
PlayStation
Version
v1.0.0p · 2026-10-21

NocturneRecomp

Experimental
by birabittoh★ 381Updated 2026-08-27MIT
WindowsLinux
Devices
Windows x64; Linux x64/ARM64
Assets
Your own Xbox Live Arcade Symphony of the Night files including default.xex; use the matching updated/unupdated package.
Notes
Xbox 360 static recompilation. TU and non-TU downloads are separate; keep the chosen package matched to the game files. Linux ARM64 packages do not imply Android support.
Approach
Static recompilation
Source platform
Xbox 360
Version
v1.4.5 · 2026-08-27
Port Overview & FAQ

What native port or recompilation (recomp) projects exist for Castlevania: Symphony of the Night?

Castlevania: Symphony of the Night has 2 documented community projects: SymphonyRecomp (BlackLabelHQ/SymphonyRecomp), NocturneRecomp (birabittoh/NocturneRecomp). Technical approach: Static recompilation. Documented target platforms: Windows, Linux, macOS.

What game files or assets are required to run SymphonyRecomp?

Your own supported PlayStation Symphony of the Night game files; no game assets included.