BaKGL
In development- Devices
- Windows or Linux with OpenGL; Linux needs an SDL soundfont
- Assets
- Your own game files krondor.001, krondor.rmf, frp.sx and startup.gam, with lowercase filenames.
- Notes
- Early native engine reimplementation with exploration, quests, inventory, magic and sound. Combat is unfinished, so this is not a complete campaign port. Windows has a prerelease ZIP; Linux uses source build. Mac is explicitly unsupported. Copy data into the documented bak/data folder.
- Approach
- Native reimplementation
- Source platform
- MS-DOS
- Version
- 0.0.2 · 2024-12-01